翻訳と辞書
Words near each other
・ Super Mama Djombo
・ Super Manège
・ Super Mario
・ Super Mario (disambiguation)
・ Super Mario 128
・ Super Mario 3D
・ Super Mario 3D Land
・ Super Mario 3D World
・ Super Mario 64
・ Super Mario 64 DS
・ Super Mario Adventures
・ Super Mario All-Stars
・ Super Mario Bros.
・ Super Mario Bros. (disambiguation)
・ Super Mario Bros. (film)
Super Mario Bros. 2
・ Super Mario Bros. 3
・ Super Mario Bros. Crossover
・ Super Mario Bros. theme
・ Super Mario Bros./Tetris/Nintendo World Cup
・ Super Mario Galaxy
・ Super Mario Galaxy 2
・ Super Mario Kart
・ Super Mario Land
・ Super Mario Maker
・ Super Mario RPG
・ Super Mario Spikers
・ Super Mario Strikers
・ Super Mario Sunshine
・ Super Mario War


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Super Mario Bros. 2 : ウィキペディア英語版
Super Mario Bros. 2

}}
|genre=Platforming
|modes=Single-player
}}
''Super Mario Bros. 2'', released in Japan as , is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System as the North American/European sequel to the 1985 game ''Super Mario Bros.'' The game was first released in North America on October 9, 1988. ''Super Mario Bros. 2'' has been remade or re-released for several video game consoles.
The game that became ''Super Mario Bros. 2'' started out as a prototype for a vertically scrolling, two-player, cooperative-action game, but later was re-branded into ''Yume Kōjō: Doki Doki Panic'', a Family Computer Disk System game meant to tie-in with Fuji Television's media technology expo, called Yume Kōjō (lit. Dream Factory). The characters, enemies, and themes of the game were meant to reflect the mascots and theme of the festival. 〔 After Nintendo of America found the Japanese ''Super Mario Bros. 2'' too difficult and similar to its predecessor, ''Yume Kōjō: Doki Doki Panic'' was improved upon and converted back into a ''Super Mario Bros.'' sequel for release outside of Japan.〔
The game became a commercial success, and eventually the game became well received enough that it was also released in Japan for the Family Computer itself as ''Super Mario USA''.〔 Since its successful sales yield, ''Super Mario Bros. 2'' has been considered a classic ''Super Mario Bros.'' game worldwide, including in Japan. It has since been re-released in the ''Super Mario All-Stars'' collection, it has been remade as ''Super Mario Advance'' for the Game Boy Advance handheld system, and some of its design elements have been included in ''Super Mario 3D World'' for the Wii U system.
==Gameplay==

''Super Mario Bros. 2'' is a 2D side-scrolling platform game. The objective of the game is to navigate the player's character through the dream world Subcon and defeat the main antagonist Wart. The player takes on the roles of the four protagonists of the game: Mario, Luigi, Toad, and Princess Toadstool. All four characters can run, jump, and climb ladders or vines, but each character possesses a unique strength that causes them to be controlled differently. For example, Luigi can jump the highest and Princess Peach can jump the farthest.〔 The player chooses the character to use before the start of each level. As opposed to the original ''Super Mario Bros.'', which only moved from left to right, players can move either left or right, as well as vertically in waterfall, cloud and cave levels. Unlike other ''Mario'' games, the characters cannot defeat enemies by jumping on them; but they can stand on, ride on, and jump from the enemies. Instead, the character picks up and throws objects at the enemies, or throws the enemies away, to defeat them. These objects include vegetables plucked from the ground, or other enemies.〔
The game consists of twenty different levels across the seven "worlds" comprising Subcon.〔 Each world has a particular theme that dictates the obstacles and enemies encountered in its levels, such as desert areas with dangerous quicksand and snowy areas with slippery surfaces. Levels contain multiple sections or rooms that are connected via doors or ladders. Some rooms are accessible by entering certain jars. Magic potions found in each level are used to temporarily access "Sub-space", an inverted area where the player can collect coins and Mushrooms that increase the character's maximum health. In addition, certain jars, when entered in Sub-space, will warp the player to later worlds, skipping levels altogether. Other items available include cherries, which are collected in order to acquire a Starman; and the POW block, which can be used to quickly destroy all enemies visible on the screen.〔
The player starts ''Super Mario Bros. 2'' with three extra lives, which are lost each time the player's character loses all health from enemy or hazard damage or when the character falls off the screen. The player can replenish health by collecting floating hearts that appear upon defeating a certain number of enemies. The player will receive a game over upon losing all lives, though the player may continue up to twice in one game. Additional extra lives may be obtained by collecting hidden 1-Up Mushrooms or by using the coins collected from Sub-space to win the slot machine minigame played between levels.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Super Mario Bros. 2」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.